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Run-On Rockets - Endless runner

This is a 3 week cinematic project, where I put together a sketch for an endless runner solo project that I might scale up into a finished, but very limited game in Unreal 5.7. The project is currently using free assets from the FAB store, as well as a main character, that is modelled rigged and animated from scratch. The black hole in the introduction show

Unreal 5.7 WIP Start Screen

WIP Showcase of the Black Hole asset (Cosmic Particles, from FAB), with Chaos System  debris' being pulled by the gravity of the black hole.

WIP Showcase of the Black Hole asset (Cosmic Particles, from FAB), with Chaos System debris' being pulled by the gravity of the black hole.

Proof of concept animation-sketch for Run-On Rockets. Rendered in Blender

Manny Character in Blender. Rigged using GameRigTools for convenience. Topology is not optimized, but for my purposes, I figured 34,885 tris would work just fine...

Manny Character in Blender. Rigged using GameRigTools for convenience. Topology is not optimized, but for my purposes, I figured 34,885 tris would work just fine...